![]() Sometimes it happens that the manufacturers themselves recommend to overclock the video card a bit when they realize that they are “cheap” and set too low values.Įven when overclocking is not recommended by the manufacturer, it can still be produced. After all, we are raising the indicators tested and recommended by the manufacturer. It also depends on whether you know SecurityĪ logical question is whether it is dangerous. Indicators of FPS growth after acceleration fluctuate from game to game: it happens, it barely reaches 10%, and sometimes it increases by 50%. And it may well be that the video card installed in your PC is able to demonstrate high overclocking performance. It simply sets the bar on the value at which the tested video cards work flawlessly. The manufacturer simply cannot check every video card made for overclocking resistance. The company (conditionally Nvidia), after making a small batch of graphics cards, performs a stress resistance test and overclocking limit values, and then simply exposes the same stable values for all released video cards. A small explanation is required to answer. "How to use it?" - quite a logical question. I am going to be making a number of test renders in the up-coming days in a number of different games.In order to return all the colors of life and once again feel how your computer starts new game at high settings, it is necessary to perform overclocking by a program such as, for example, MSI Afterburner. ![]() I feel I would have gotten better performance in this area. I am thinking in my head: Why did I not swap to intel this round of upgrades. Its nothing terribly game breaking, I just noticed it and wanted to get some opinions on this subject of recording higher quality games. I seem to notice this while recording in BF4 mainly. (Currently at work, and can post some screen shots later or my exact settings) I am recording to a MJPG format, at 95% Quality in Afterburner. Has anybody else noticed this stuttering(Not really sure what it is) while recording? And if so is there anything I can do about it? But I am not sure.Īnother thing I was noticing: While in the process of recording in game- It seems that I get Micro-Stuttering while recording, but when I view the recording, it seems to play just fine. I did notice in MSI Afterburner in settings the Multithread Optimization was set to 1, I changed this to 8 and I feel that it helped somewhat. My games are being played from the SSD, and the recordings are being saved on my HDD. So does this basically mean as long as my FPS is 30-60 while recording I wouldn't be able to tell the difference when its rendered?Īlso too, I recently did get a SSD which my OS/games are installed on, and I have a secondary HDD for storage space. I know when I render videos in Sony Vegas it renders them at 30FPS. I am just curious if there is any reason to set a frame limiter to anything besides 60? (1 Reason is to simply test how well I can record 1080P games on High-Ultra quality) I have been toying around with in-game recording on alot of my games. ![]()
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